Plan a scavenger hunt in about ten minutes
List your teams and your stops. The planner works out who goes where, then prints every clue, envelope label and station sheet.
1. Who's playing?
Type a name, then press + (or Enter). Teams start at different stations, so they begin spread out instead of crowding the same task. Optionally add a color to a team's name (Red Team, the Blue Jays) and that team gets that color on its envelopes, labels and sheets.
2. Stations
Aim for at least as many stations as teams. Every team visits every station, each starting at a different location, so teams begin spread out. Faster and slower teams drift, so if a team catches up to another team, they will have to wait their turn. Teams go through the stations in the order listed here (use the arrows to adjust order), then loop back to the top. Keep the stations close enough that nobody runs for miles.
3. The finale
Where everyone ends up, together. The team to complete the final challenge first wins.
Name the final location.
What happens at the finale
4. Your game
Prep kit
Everything to print, on US Letter at 100% scale with margins set to Default and headers and footers turned off in the print dialog. Each envelope has a short code (Red Team's clue is R3) and a team color, shared by the insert, the label and the bag slip.
The first row of each label page is a title, so labels start on the second row. Tip: print the label page on plain paper first and hold it up to a label sheet to check the alignment.
Shopping list
Everything this game needs, from the envelopes to the activities at your stations.
Route grid
Each row is a team's path. This is for you only; teams find out where to go by opening their envelopes.
Envelope cheat sheet
At each stop, leave exactly these envelopes. Each team's next clue sits where they solved the last one.